ENGINEERING
WHAT COMES
NEXT
We build games, frameworks and custom tools, pushing every available technology to its limit. Every concept, design and release passes through the studio's own hands.
Animation: the evolution of making, from a prehistoric hand stencil to a printed book, an atom, and a starship from Project Nebula.
Technology at full throttle. Human judgement at every gate.
We use every tool the present offers, including AI, automation and procedural pipelines, wherever it makes the work faster or better. Refusing them would be a choice to be slower, not a virtue.
What never gets delegated: the concept, the design, the architecture and the final word on quality. Everything that leaves the studio has been specified, reviewed and verified in-house.
- STAGE 01
Concept
Vision, scope, what the thing must feel like.
HUMAN GATE - STAGE 02
Design
Architecture, systems, visual direction.
HUMAN GATE - STAGE 03
Build
Production at full speed, with every tool available.
AUGMENTED - STAGE 04
Verify
Tests, benchmarks, review. Nothing ships unchecked.
HUMAN GATE - STAGE 05
Ship
Released under the studio's name, and supported.
HUMAN GATE
Three divisions. One studio.
Each division has its own audience and its own tone. They share the same standards, the same tools and the same signature.
-
DIVISION 01Interactive
GamesOriginal games with depth, built on our own technology.
ENTERPROJECT NEBULA
+ CLASSIFIED -
DIVISION 02Systems
Tools & frameworksFrameworks and tools born in production, then released for others.
ENTERSHIPVFX
EVEGALAXY PORTAL -
DIVISION 03Contracts
Custom engineeringBespoke tools engineered to your specification, for studios and businesses.
ENTERB2B
ON REQUEST
- 3Products in productionNebula · ShipVFX · EveG Portal
- 96Automated tests on ShipVFXUnity 6 · URP
- 60FPS8-ship fleet on a 2017 phoneOnePlus 5T benchmark
- 7Languages shippedEveGalaxy Portal